CALAME
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Genre:
Tactical Role-Playing Game
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Description:
In Calame, renown can change the course of a war.
Lead Kenmare and the Panthers against the King of Light, shape the Chronicle through your choices, and wield the Legend to turn battles around.
During this project, I was Senior Game & Level Designer.
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What I did:
- Production of a new in-house Tactical RPG, based on a fantasy book duology.
- Designing the 3Cs, the game systems, the combat system and the gameplay elements.
- Designing playable characters, enemy archetypes and bosses, and their AI behaviors.
- Implementing units, spells, combat animations, gameplay elements and achievements.
- Prototyping gameplay maps and working on the overall Level Design processes.
- Working with the author of the source novels, ensuring the collaboration with the dev team.
- Managing all the Design Interns throughout production — Game, Level and Narrative.
- Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
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Developers:
To Be Released:
PlayStation 5, Xbox Series X|S, Nintendo Switch, PC - Late 2026
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Tool(s) used:
Unreal Engine 5.7 (Game Engine)
Perforce (Source Control Software)
Microsoft Office
Adobe Creative Suite
Google Drive
Notion
Milanote
Miro
Calame Website
Reveal Trailer (YouTube)
Gameplay First Look (YouTube)
Nextale Website