CALAME

  • Genre:

    Tactical Role-Playing Game

  • Description:

    In Calame, renown can change the course of a war.

    Lead Kenmare and the Panthers against the King of Light, shape the Chronicle through your choices, and wield the Legend to turn battles around.

    During this project, I was Senior Game & Level Designer.

  • What I did:
    • Production of a new in-house Tactical RPG, based on a fantasy book duology.
    • Designing the 3Cs, the game systems, the combat system and the gameplay elements.
    • Designing playable characters, enemy archetypes and bosses, and their AI behaviors.
    • Implementing units, spells, combat animations, gameplay elements and achievements.
    • Prototyping gameplay maps and working on the overall Level Design processes.
    • Working with the author of the source novels, ensuring the collaboration with the dev team.
    • Managing all the Design Interns throughout production — Game, Level and Narrative.
    • Gameplay tweaking and balancing on a daily basis, directly in the Game Engine.
  • Developers:

    Nextale Games

    To Be Released:

    PlayStation 5, Xbox Series X|S, Nintendo Switch, PC - Late 2026

  • Tool(s) used:

    Unreal Engine 5.7 (Game Engine)
    Perforce (Source Control Software)
    Microsoft Office
    Adobe Creative Suite
    Google Drive
    Notion
    Milanote
    Miro

Calame on Steam
Calame Website
Reveal Trailer (YouTube)
Gameplay First Look (YouTube)
Nextale Website
Calame — screenshot 1
Calame — screenshot 2
Calame — screenshot 3
Calame — screenshot 4
Calame — screenshot 5